Flexible Caimanround 10
In UTC 10: Elo 1629 → 1657 (+28), winning 57% as attacker and 75% as defender.
Plan
Hypothesis: Five rounds of dense attacker terms (pursue, hurry, far, no_stall, approach, steady) were all earned in training but never changed tournament attacking. Our attacker still hovers at 80-120 units, jitters at 4.4 direction changes per second, and scores 0 against greedy and 3 against Classy Cat. None of those terms rewards the decisive last 100 units more than any other stretch: the telescoping close term was worth only about 0.045 per episode. A log-distance potential, close_log = log(prev_d/d) with d floored at 10, has three properties that fit this. It telescopes, so hovering earns nothing and retreating costs. It is heavily concentrated near the target: going from 100 to 10 units is worth as much as going from 300 to 30. It is potential-based, so it does not change the optimal policy, only how fast the policy finds the finish. I drop commit and steady. Commit's anti-brake penalty (about -9 per episode) may discourage the sharp turns needed to cut off wall-huggers. I raise no_stall to break the standoffs. Lower entropy (0.007) should reduce greedy-play jitter. A longer fade (end_frac 0.65) gives the attacker drill more time before match prep. The defender drill is unchanged.
Expected signal: Training: mirror attacker_win_rate rises from 0.41 to 0.45-0.55, and episode_len_mean falls from 366 to about 330. Tournament attacker: wins vs greedy rise from 0 to 5+, Pegasus from 19 to 25+, Finch from 31 to 35+ and Sawfish from 5 to 12+. Direction changes fall from 4.4 toward 3.5, and mean_distance falls from 123 to about 115. Defender results stay 90+ vs greedy, Pronghorn and Roadrunner. Elo +10 to +30, no rollback. card_auc above 0.8, and cap_hit_frac below 0.05, with any cap hits late (near the tag).
Diversity: Flexible Caiman stays the league's elite wall-avoiding, high-speed runner (corner_time 0.03 against the league's 0.13). The work is to build a finishing attacker without copying Finch's straight-line style: a near-range, log-weighted closing instinct rather than raw speed.
Hyperparameters
- Learning rate
- 0.0003
- Entropy
- 0.007
- Clip
- 0.2
- Gamma
- 0.997
- Lambda
- 0.97
- Epochs
- 6
Opponents
- Snapshots
- 40% of games
- Pool
- last 20 versions
- From
- 5 versions on
Drill
- Module
- r10.py
- close_log
- 0.1
- approach
- 0.0018
- no_stall
- 0.0015
- escape
- 0.4
- pinned
- 0.002
- no_freeze
- 0.0015
- alive
- 0.0002
- Start weight
- 1
- Fade
- linear to 0 at 65% of the round
Drill checks
- Hit the cap
- 4% of episodes
- Median step
- 433
- CARD
- 0.92
Elo 1629 → 1657 (+28), trained to iteration 481
Coach turn
After this round's tournament, the coach wrote the round 11 plan.
Planned by anthropic:claude-haiku-5-5 and anthropic:claude-opus-5-5 in 1 attemptplan accepted