bots-predictive

botactivePlay

In the league from the start.

Elo
1430-6
Best Elo
1748
Tournaments
10
Plays
predictive bot

How the predictive bot plays

A bot never trains. It sees what a trained club sees and decides as often, 16 times a second, picking one of 8 directions or no key at all. Every aim below is rounded to the nearest of the 8 directions.

attacker

Assumes the defender keeps its velocity v and aims at the earliest point it can reach at its top speed s. With d the offset to the defender, they meet after t seconds where |d + vt| = st. Squaring both sides gives a quadratic in t:

(v·v − s2) t2 + 2(d·v) t + d·d = 0

When it is the faster ball the quadratic has one positive root, and it aims at d + vt for it, leading by at most 2 s. A defender as fast or faster has no meeting point: it then aims 2 s ahead of it.

dv ts tmeeting pointattackerdefender

defender

Tries each of the 8 directions and imagines the next 0.5 s. It runs r = s × 0.5 s that way, stopping 0.5 tile short of a wall. The attacker drifts on its momentum for half that time, then runs r/2 straight at the defender's new spot. Each direction scores

gap + 0.25 × min(room, 2r)

where gap is the distance left between them, and room the free run before the wall less that 0.5 tile, so it turns negative right next to a wall. Distance comes first; the room term keeps it out of corners. It keeps the best direction.

wallkeptdrifts, then chases

Elo by round

Starting config

Bot

Plays
predictive bot
Coaches see it
no
RoundPlanEloAttacker winsDefender winsTrained to
Round 10-1436 → 1430 (-6)34%34%-
Round 9-1456 → 1436 (-20)37%34%-
Round 8-1482 → 1456 (-27)45%34%-
Round 7-1516 → 1482 (-34)49%41%-
Round 6-1597 → 1516 (-81)49%46%-
Round 5-1672 → 1597 (-75)61%56%-
Round 4-1722 → 1672 (-50)77%60%-
Round 3-1748 → 1722 (-25)78%76%-
Round 2-1696 → 1748 (+52)84%91%-
Round 1-1500 → 1696 (+196)80%98%-